Playtest 2 is now live
Good news at last: playtest 2 is finally available
Compared with the previous announcement, World 2 (factory) only includes the first level, but I’ve spent a lot of time polishing various aspects. Music, sound effects, graphics, almost everything has been reviewed, and many things have been redone.
The graphics are not yet final, but are approaching an acceptable result for a commercial game. I’ve also added a welcome screen that I’ve commissioned, just to make you want to launch the demo.
Finally, the build has been sent to Valve for validation, so if all goes well, the demo will be available on Steam.
In the meantime, I’m starting work on version 0.3.0. There’s still work to be done on the moving platform, which is essential if we’re to continue. Once this part is corrected, I’ll be able to implement levels 2 to 4 of world 2 (which I’ve already designed on paper)
Here is a small example, with the first level, before and after


Files
Get Don't Get Caught!
Don't Get Caught!
A stealth platformer where you control both the hero and the cameras.
| Status | In development |
| Author | Turlututu Games |
| Genre | Platformer |
| Tags | 2D, GameMaker, Stealth |
| Languages | English, French |
More posts
- Refactoring the gameDec 22, 2025
- Recreating CRT Nostalgia with a Custom ShaderDec 14, 2025
- Game advancementsNov 16, 2025
- Version 0.2.1Jun 27, 2025
- Preparing playtest 2Apr 09, 2025
- Technical PlaytestMar 30, 2025
- Preparing playtestsMar 17, 2025
- End of GameJamDec 11, 2022

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